Hello! This site is my personal hub: a behind-the-scenes look at what I’m building, how I think about immersive systems, and the experiments that don’t always make it to the front page. I’m the solo developer of **Crunch Element**, a tactical co-op VR shooter with destructible environments that started as a dorm-room project. I built everything from the destruction gameplay to the tactical AI, networking, mission systems, and shaders, with support from a few talented artists for models and music. Here you'll find breakdowns of core systems, technical challenges, and design decisions from Crunch Element and other projects. I also share experiments in shaders, multiplayer mechanics, VR interaction, and tools I'm actively exploring. Outside of CE, I’ve worked on contract projects in scientific R&D, defense, and healthcare, using XR to visualize complex systems and train professionals. *This site is part portfolio, part devlog, part research archive, and it’s always evolving.* [Click here to contact me](https://tally.so/r/mOZ2vk) Follow me on X at [@blakezonca](https://x.com/blakezonca) Connect on [LinkedIn](https://www.linkedin.com/in/blakezonca/) ![]() ![](https://twitter.com/blakezonca/status/1902154512518856963?ref_src=twsrc%5Etfw) ![](https://x.com/blakezonca/status/1920637881728536924) ![](https://x.com/blakezonca/status/1923543939925135807)