Hello! This site is my main hub for sharing what I’ve been working on. It brings together everything from the core systems that power _Crunch Element_ to the design decisions and technical challenges behind the scenes. I’ll also be using it to highlight other projects, prototypes, and experiments outside of _Crunch Element_ for a broader look at the work I’m doing and the ideas I’m exploring.
As the solo developer of _Crunch Element_ — a high-intensity tactical shooter with fully destructible environments — I’ve spent years building not just the breaching gameplay, but the systems that support it: AI, netcode, item handling, player customization, mission scripting, and more.
I’ve also worked on contract projects in scientific R&D, defense, and healthcare, using immersive technology to visualize complex data, simulate real-world operations, and train professionals. From time to time, I’ll also post highlights from these projects or new experiments along the way.
Follow me on X at [@blakezonca](https://x.com/blakezonca)
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