Hello! This site is my personal hub: a behind-the-scenes look at what I’m building, how I think about immersive systems, and the experiments that don’t always make it to the front page.
I’m the solo developer of **Crunch Element**, a tactical co-op VR shooter with destructible environments that started as a dorm-room project. I built everything from the destruction gameplay to the tactical AI, networking, mission systems, and shaders, with support from a few talented artists for models and music.
Here you'll find breakdowns of core systems, technical challenges, and design decisions from Crunch Element and other projects. I also share experiments in shaders, multiplayer mechanics, VR interaction, and tools I'm actively exploring.
Outside of CE, I’ve worked on contract projects in scientific R&D, defense, and healthcare, using XR to visualize complex systems and train professionals.
*This site is part portfolio, part devlog, part research archive, and it’s always evolving.*
[Click here to contact me](https://tally.so/r/mOZ2vk)
Follow me on X at [@blakezonca](https://x.com/blakezonca)
Connect on [LinkedIn](https://www.linkedin.com/in/blakezonca/)
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