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Hello! This site is my main hub for sharing what I’ve been working on. It brings together everything from the core systems that power Crunch Element to the design decisions and technical challenges behind the scenes. I’ll also be using it to highlight other projects, prototypes, and experiments outside of Crunch Element for a broader look at the work I’m doing and the ideas I’m exploring.

As the solo developer of Crunch Element — a high-intensity tactical shooter with fully destructible environments — I’ve spent years building not just the breaching gameplay, but the systems that support it: AI, netcode, item handling, player customization, mission scripting, and more.

I’ve also worked on contract projects in scientific R&D, defense, and healthcare, using immersive technology to visualize complex data, simulate real-world operations, and train professionals. From time to time, I’ll also post highlights from these projects or new experiments along the way.

Follow me on X at @blakezonca


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